The fix is detailed in the original post - by doubling the vertical dimension of the image’s canvas from 340px to 680px, and leaving the bottom half empty (or pasting the second sheet in the post into the bottom half, if you’d like), RPG Maker is able to properly separate the sprites for a character to use. The sprites in that sheet are only one row of character sprites - properly twelve images wide, but only four tall. RPG Maker handles the separation of those into individual segments on its own. Basically, a grid that’s eight characters tall by twelve characters wide. So for my Goofy sprite (there are others similar to it from Spriter's Resource but just using Goofy as an example here), as long as I crop out the unnecessary sprites (faces and walking diagonally and such), arrange them into a box like other MV sprites, and remove the background, I should be good right? I'll be doing some more experimenting when I get home from work today.The original post pretty much says it all - basically, RPG Maker expects there to be two four-image-tall rows of character animations, each with four three-image-wide columns that define the animation. Some of my sprites will definitely need to be resized so they don't look wonky, but that seems to be a nice bypass to the 48x48 rule and will allow for much greater flexibility! Thanks so much! I'm just getting into gimp and experimenting with this stuff too.Īh, the putting the $ in front of the file name does seem to help out quite a bit. For walk characters, if you look at the large "boss sprites" they have an icon/symbol in front of them that allow them to be larger than the standard 48pix square. Just doesn't line up with default weapons though. I am using some large battlers in RPG MV and its ok. Originally posted by IguanaGu圓9:For battlers it doesn't matter the size, as long as you keep the same "box" layout. P.S: I am running both RPG Maker MV and GIMP on a Mac, if it makes a difference. Help would be much appreciated, and if I do end up making this game, you'd most definitely get a shoutout in the credits! :) I apologize if this is a frequently-asked question, or if the answer is in a very obvious place on the Internet, but I have been doing my own research and trials for some time now and have so far come up with nothing. I have been attempting a few things on my own in GIMP but (probably because I have zero knowledge haha) have not found success. For example, I am thinking about making a Kingdom-Hearts based game and found a Goofy sprite here: How would I go about importing this into RPG Maker MV? Obviously, I know that I can't just drag and drop the image file into the "img>character" folder, because resizing needs to be done and, I'm assuming, I need to crop out some of the sprites that aren't needed. I'm not talking about making your own sprites from scratch, but importing one you've found from the Internet. However, I am very much interested in making my own game.Īnyways, I was wondering if someone (anyone!) would be willing to give me a quick step-by-step on how to import sprites to use in MV. Hello! I am completely new at RPG Maker MV and just started toying around with it a few days ago.
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